reverancepavane: (Default)
Ian Borchardt ([personal profile] reverancepavane) wrote in [personal profile] angharad_gam 2017-07-22 03:21 pm (UTC)

When you say RPG you really are just talking about D&D (and later editions at that). The Fantasy Trip for example, decides that the limit is five magic items, each of which can have up to five enchantments. On13th Age you can have a magic item for each level. And you'll probably get it for free as part of level advancement.

One of the nice things about Nyambe, Green Ronin's rather nice take on a 3E pseudo-Africa. is it introduced other types of rings. Including earrings, nipple rings, ... and other types of rings. Additionally rings were considered fundamentally feminine and could be combined with the masculine rod to make a much more potent combined magical item.

Personally I allow people to wear as many bits of magic jewellery as they like. But then most magical jewellery has a default enchantment that functions automatically and doesn't need to be intentionally invoked in my game.

And with computer RPGs you generally have slots in which magic items are conveniently inserted. If you are using nice graphics rather than a list of items you really are quite limited in what you can equip.

I's say the main reason in tabletops is power limitation. Although synergistic effects are fun, a talented player will find a way to make use of the fact youturn an unpleasant shade of green and become highly attractive to termites, and it is really a pain keeping track of those Order O(n) alternatives.

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