angharad_gam (
angharad_gam) wrote2012-02-29 09:11 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Bugs! Bugs! Everywhere! Bugs!
The X-Box version of Skyrim is a little bit buggy. Some of the bugs are somewhat amusing. In one place horses randomly fall from the sky. In one quest Andy walked into a bandit camp where the bandits completely ignored him and went about their business while he fireballed their leader. Others are slightly more annoying, such as the tendency of things to randomly become invisible, and the quest I got stuck on where the dialogue option that would have asked the NPC with the key to open the door that could not be opened any other way, disappeared.
Quite aside from this I haven't been playing Skyrim as much lately. Partly I'm not finding it as engaging as Oblivion. I think perhaps too many of the quests are of a 'Find the Foozle' nature, which is just a little bit old. But partly there is just less time to play now the ratings season has started and there are a few more interesting things on the telly. The new Sherlock episodes have been awesome, and not just because of Benedict Cumberbatch in a sheet....
Quite aside from this I haven't been playing Skyrim as much lately. Partly I'm not finding it as engaging as Oblivion. I think perhaps too many of the quests are of a 'Find the Foozle' nature, which is just a little bit old. But partly there is just less time to play now the ratings season has started and there are a few more interesting things on the telly. The new Sherlock episodes have been awesome, and not just because of Benedict Cumberbatch in a sheet....
no subject
(no subject)
no subject
Also, that one should never use a Wand of Paralysis on a Roc that is attacking you.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
I think there's more variety in the areas/dungeons/cities this time, and the various simplifications in the game system haven't hurt it too much. Also, for much of the game I've had to be careful entering caves/dungeons/etc, because I never know if it'll be too dangerous for me - something I thought was missing from Oblivion because of its levelling system. (It was present in Morrowind, though, so it's good to see a return to form).
... I suspect there's a rambly M/O/S comparison post bubbling up, I just have to get away from Skyrim long enough to write it :)
(no subject)